

I can’t wait to see what this team tackles next. Perhaps the chillest collection of tunes in 2015, I keep finding myself with these tracks on loop to help me power through big projects.Ĭall me old-fashioned, but I like my FPSes linear, single-player only and story-based! It was slim pickings on that front in 2015, but MachineGames turned in a fine snack-sized prologue to its excellent 2014 shooter.įrictional Games released one of 2015’s most inspired accomplishments: an experiment into the nature of human consciousness that filled me with existential dread. N++ as a whole is an exercise in deliberate, thoughtful curation and design, and its soundtrack is a reflection of that same design philosophy.

There was a lot of great game music out there this year (I feel terrible not giving this one to Shovel Knight), but I’ve gotta hand it to the team at Metanet for their work here.

With Fallout 4, Bethesda created the ultimate cultural mix tape, blending stirring orchestral overtures and suggestive 40s and 50s pop tunes into a surprisingly cohesive mix. His score maintains every inch of creeping sci-fi strangeness that runs through the rest of the game, the perfect compliment to being trapped in a suffocating alien world. Long live Loader Bot!Īs much as I adore N++’s opus of licensed electronic jams, I have to give the nod to Axiom Verge – the score is wholly original, and as with everything else in the game, crafted entirely by its sole creator, Thomas Happ. Not only does it feature the most honest-to-goodness hilarious writing I saw in a game in 2015, I think it’s Telltale’s best work yet. One conversation late in the narrative left my heart broken, and I’ll never forget how that felt.īelieve it or not, I just finished playing Telltale’s bold first step into the Borderlands universe while putting the finishing touches on this post, and I’m glad I did. A masterful endeavor in atmosphere, Soma poses intense philosophical questions to its audience - and does so with emotional poignancy. I thought about Soma for weeks after watching the credits roll across the screen. And while its script and voiceover are excellent, it’s the environmental storytelling that truly stands out – wandering the silent streets and exploring the homes of the departed a snapshot of small-town culture, forever frozen in time. But for me, the game wasn’t ultimately about that something – rather, it’s about the more intimate, human moments shared by its citizens in times of tragedy. Rapture is the story of a small town devastated by… something. Justin Massongill // Social Media Manager, SCEAĭid you read the extraordinary 90-page lore fan essay that did the rounds last summer? I love how creator Hidetaka Miyazaki hides his narrative in the background – unpicking its ambiguous mysteries is a fascinating game-within-a-game. By story’s end, this unlikely horned hero had me laughing, cheering, and even tearing up a bit. It forges its own path though, bringing new ideas to one of gaming’s oldest genres and never falling into the trap of imitation. The characters, the soundtrack, and the visceral combat merge in an almost hallucinatory experience.Ī love letter to the golden age of 8-bit gaming, Yacht Club’s inaugural effort wears its inspirations on its sleeve. One of the most rewarding games I played this year, Denaton’s macabre follow-up treads edgy new narrative ground.
Best games of 2016 ps3 full#
Hugely generous with its content, and packed full of clever twists on a classic formula, it monopolised my PS Vita this year I’ve still got the calloused groove in my thumb to bear witness to the amount of time I spent with this one. Ryan Clements // Social Media Specialist, SCEA It’s the type of game that you need to barricade yourself indoors for days on end to fully play. Sid Shuman // Senior Manager of Social Media, SCEAįallout 4 has everything.
Best games of 2016 ps3 series#
Back in May, I wrote this tweet: “Finished a series of quests in The Witcher 3 that was probably more emotionally powerful than the entire story of any game I’ve ever played.” Months later, I can stand by those words. Nick Suttner // Lead Account Manager, SCEA

And while it may be voluminous in its myriad masochistic challenges, it’s the balletic platforming and devious level design that coheres the experience into something irresistible. N++ lies somewhere between improv comedy and throwing yourself down a flight of stairs. Fred Dutton // Social Media Manager, SCEE I poured countless hours into sheepishly exploring its streets in 2015, and loved every horrible second. Nobody builds worlds with such grisly panache as From Software, and the fearsome town of Yharnam is arguably its most focussed and memorable creation yet.
